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World Streamer 2

IMPORTANT: This tool is for advanced unity usersPack support unity:- Unity 2019- Unity 2020- Unity 2020.3+ LTS HD RP 10.3+- Unity 2020.3+ LTS URP 10.2+- Unity 2020.3+ LTS HD RP 10.7+- Unity 2020.3+…

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Please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES

  • Version: 1.5.5
  • SKU: 31549
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IMPORTANT: This tool is for advanced unity users

Pack support unity:
- Unity 2019
- Unity 2020
- Unity 2020.3+ LTS HD RP 10.3+
- Unity 2020.3+ LTS URP 10.2+
- Unity 2020.3+ LTS HD RP 10.7+
- Unity 2020.3+ LTS URP 10.7+
- Unity 2021
- Unity 2021.1+ HD RP 11.0+
- Unity 2021.1+ URP 11.0+

- Unity 2021.2+ HD RP 12.1+
- Unity 2021.2+ URP 12.1+
- Unity 2021.3+ LTS HD RP 12.1+
- Unity 2021.3+ LTS URP 12.1+
- Unity 2022
- Unity 2022.1+ HD RP 13.1+
- Unity 2022.1+ URP 13.1+

To run HD or URP please import pack to HD or URP project and then import support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.

World Streamer is a memory streaming and optimization system. By using it you are able to stream whole your game from a disc in any axis and space or simply change background of your scene into low poly representation. You are able to create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons in our local area updater. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.