R.A.M 2019 - River Auto Material 2019
To run HD or URP, LW RP please import pack to HD or URP project and then import support pack which is inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, meshes…Get it on Assetstore
Please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES
- Version: 1.7
- SKU: 31408
To run HD or URP, LW RP please import pack to HD or URP project and then import support pack which is inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
R.A.M 2019 is new rebuilt and extended version of R.A.M which is on the market around 2 years Pack gives you ability to create very advanced river and lakes with flowmap, river bed shapes and textures on it automatically. Shader generates few cascade / waterfalls type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool with profiles system and a river, lake, stream, road is done. Simulate option, will generate whole river from 1 point, it will analyze shapes, colliders and create most accurate river shape. Our script and shaders allows automatic wetness when object hit the spline or lake surface even at runtime - wet ship or car which moves over the lake, sea, river. Spline tool could create even road, dirty roads - check our image examples and video where we also use it as road. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades and waterfalls and much much more. You could locally customize river, lake or blend with other water systems by our vertex paint tool. With flowmap painter and system you could simply change local river direction to avoid stones etc. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, swamps, all depends on user setup – pack contain many examples. Reflections come from reflection probes. Asset contains HQ ground textures with perfect height blend. Particles and road textures are also included Pack is also suitable as fountain shading and it support floating island structures. Object flowmap and vertex color painter allows to create floating islands with waterfalls and correct water movment. API will help you to create whole river at runtime in your game,specialy with simulation tool.