Character Controller based on Scriptable Architecture Description ⭐IMPORTANT⭐ This asset is included in Horse Animset Pro(HAP). If you are going to use HAP too, You don't have to buy…Get it on Assetstore
Please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSESDownload (server 1)
- Version: 1.3.2a
- SKU: 31491
Character Controller based on Scriptable Architecture
This asset is included in Horse Animset Pro(HAP). If you are going to use HAP too, You don't have to buy AC
If you have trouble upgrading or any script is causing errors, remove the "MalbersAnimations/Common/" folder and reimport the asset again.
Animal Controller(AC) is an animation framework controller, root-motion or In Place, for any creature or HUMANOID character.
AC is the base controller for all my Assets, but you can use is on any other asset on the Store.
It was built from the ground up with over 3 years of experience to make all my assets shine even more with a smooth and modular controller.
AC is based on States and Modes. States like, Locomotion, Idle, Jump, Fall, Fly, Swim.. and Modes Like Main Attacks, Secondary Attacks, Hits, Actions, etc.
States are the Animations that contain certain Logic and they cannot overlap each other (Ex: You cannot swim and fly at the same time)
Modes are the Animations that be used while a state Animation is playing (Ex: Attack while flying or Running)